# Cars

### Cars are divided into 2 categories:

Below is a table that shows how game cars differ from real ones.

<table><thead><tr><th width="275">Main</th><th width="299">Game Cars</th><th width="407">Real Cars</th></tr></thead><tbody><tr><td>Max speed</td><td>250 km/h</td><td>359 km/h</td></tr><tr><td>Trunk content, max.</td><td>80 kg</td><td>200 kg</td></tr><tr><td>Appearance</td><td>The appearance is game-like and has no resemblance to a real car</td><td>The appearance is as identical as possible with a real car</td></tr><tr><td>Upgrade</td><td>Basic characteristics can be improved up to 60-70%</td><td>The main characteristics are possible improve to 80-100%</td></tr><tr><td>Buy/Sell, currency</td><td>Buy sell only for game currency</td><td>You can buy for game currency or project token. You can sell in-game for in-game currency or for in-game tokens on the marketplace</td></tr><tr><td>NFT</td><td>No</td><td>Yes</td></tr><tr><td>Car type</td><td>Low, medium, high</td><td>Premium, Lux</td></tr><tr><td>Has a limited amount</td><td>No</td><td>Yes</td></tr></tbody></table>

### Car types:

* Low class cars
* Medium class cars
* High class cars
* Premium class cars
* Lux(Cars from real life) class cars

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Quant Role Play is currently under development, so the content of the technical documentation may change in the future.
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